Maybe I should try attacking the food supplies ? Or destroy their military with all my troops, so I end up with 3 rebellions, but at least manageable ones. I can't quell older rebellion because they built up so many military that I keep on being defeated (because I can't send everyone). Zevka: I managed to quell a rebellion, but as soon as the slight thing go wrong it start again (even if they say they're loyal). I need to concentrate a lot of time and resources just to quell one, and then the other rebel again if I do. At one point they were noted loyal, but when I attacked another, they rebelled again.īasically the situation has spin so out of control that I can't seems to find a way to improve it. One of the town I kept flooding with useful gifts (I know the drill, it's similar to Zeus), finally got over their rebellion, but same here, they start again very quickly. Can you explain to me the military options ? I managed to quell a rebellion, but as soon as the slight thing go wrong it start again (even if they say they're loyal). I thought the maximum could change depending on the elite housing. Often the objectives involve producing a set amount of a commodity, conquering other cities, achieving a certain population level, or building a monument.Yep sorry, hazy on the number, but yeah, i've got the maximum, with a handful of chariots. Players may play the campaigns in any order they choose, though the difficulty level ramps up parallel to the chronology. In some cases, a city may be revisited after centuries have passed, having changed dramatically or fallen into ruins during the intervening years. Often, they will be sent to build up a new city, or be sent back to a previous city to accomplish a new goal. Because players serve several dynasties and Emperors throughout the game, they will not always be building the same city.
In the final levels, the player is servant to the Emperor of China, and oversees the construction of the Imperial capital Zhongdu (modern-day Beijing) and fortifying its defense to foil the invading Mongols and their leader, Genghis Khan.įoodstuffs, technologies, and religions evolve over the centuries, closely matching the actual history of Chinese culture. In the first campaign, the player is simply a humble village elder, in charge of leading a nomadic tribe to settle down along the river. Notable monuments that can be built include the Great Wall of China, the Grand Canal connecting the Yellow and Yangzi Rivers, and the Terracotta Army. The seven campaigns of Emperor span nearly 3300 years of classical Chinese history, from the Xia Dynasty to the Jin dynasty. As such, building a monument generally requires that the city first establish a strong economy and military. The player can build defensive walls and man them with archers for improved defense.Įventually, the player may be required to build monuments, which are costly both in time and materials, giving enemies an opportunity to take advantage of possible weaknesses.
Troops and guards are necessary to protect the city from military invasions and subterfuge. Unlike previous city-building games in the series, the player must respond to requests and standing of various other cities, rather than just maintaining favor of the monarch. But heroes can also be made very happy, which can prompt them to visit the city and confer benefits to it.īeyond the city itself, the player must pay heed to rivals and enemies. Principally, offerings are made to appease the heroes and prevent them from becoming angry and inflicting disasters upon the city. In the meantime, the player may elect to make offerings to the ancestral heroes, as well as prominent figures in Chinese philosophy, Daoism, and Buddhism.
Beyond this, the player must manage trade and taxes in order to fund further development and expansion. If food and basic goods and services are provided in abundance, the city will eventually improve. This involves keeping the populace well-fed, healthy, and safe from hazards. The most basic task in each mission is to maintain the city.
Main article: Series concepts and mechanics